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Old Mar 12, 2008, 10:24 PM // 22:24   #21
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Quote:
Originally Posted by holymasamune
Why does it matter when you can run SY anyways?
With that line of thought you could simply argue "HAY LETS JUST PUT A CRAPTON MORE OP'ED PVE ONLY SKILLS IN AND SCREW THE OLD SKILLS!"

Wait a sec, that sounds like a precursor to proposition to separate PvE and PvP balance! Something I have yelled at A.net to do for some time now! Just do it by giving them entirely separate skillsets!

I take that all back, I love you, you wonderful brilliant person you.
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Old Mar 12, 2008, 10:32 PM // 22:32   #22
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The general PVP community should find the nerf extreme, right? Sure it needed a nerf, but this makes it useless.
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Old Mar 12, 2008, 10:42 PM // 22:42   #23
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Quote:
Originally Posted by MisterB
They could give it the Lion's Comfort treatment, and split the skill between Tactics and Strength. Keep the armor scaling as Tactics with the same progression, but tie the duration in seconds to Strength. Keeps it usable for warriors, but limits it severely for Paragons(or any other /W, but who else uses it).
I proposed a similar idea here. http://www.guildwarsguru.com/forum/s...php?t=10264415

I guess if you have EotN you could use Mental Block or a Dwarven skill in it place.I don't use WY as I prefer to have an IAS.
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Old Mar 12, 2008, 10:43 PM // 22:43   #24
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Quote:
Originally Posted by OI-812
Add a "makes shouts expire faster" to Roaring Winds, for one.

And Visions of Regret f***ing HURTS.

The others may or may not be AS useful in GvG, but could damn well be applied effectively by any mesmer/necro with half a brain.
To the first part, its useless to run Roaring Winds on a ranger because every other skill is so useful.

Visions of Regret... even Clumsiness > Visions of Regret

Also if those skills WERE put on a mesmer/necro with half a brain (which is unlikely since they'd be running hexway and don't need one) why should people run hexway to counter pretty much 1 skill? And don't say SV/AV can still be used because Paras switch targets every few seconds...

/notsigned btw if u couldn't tell
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Old Mar 12, 2008, 10:47 PM // 22:47   #25
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Quote:
Originally Posted by mrmango
Sure it needed a nerf, but this makes it useless.
how many times do they nerf something without making it useless? they been over-nerfing shit from the start
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Old Mar 12, 2008, 10:48 PM // 22:48   #26
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Keep the nerf but increase the amount of armor given.
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Old Mar 12, 2008, 10:52 PM // 22:52   #27
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Quote:
Originally Posted by Julia-Louis Dreyfus
how many times do they nerf something without making it useless? they been over-nerfing shit from the start
they over-nerf to force change... no change= no fun!
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Old Mar 12, 2008, 10:54 PM // 22:54   #28
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yeah i know thats the reason, just telling him this isn't the only time they completely shit on skills
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Old Mar 12, 2008, 10:58 PM // 22:58   #29
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The skill was horrible on a warrior anyway; the only class who ever should have been using this was a paragon. And...I'm still using it on my hero paras for the insane energy management, I just don't get free armor on top now.

Seriously, if you were using this as a warrior, thank ANet for forcing you out of a bad skill choice.
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Old Mar 12, 2008, 11:41 PM // 23:41   #30
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/signed I guess

Though really, if it stays nerfed it'll save me the trouble of putting points into tactics at all. The only useful things were heal sig and this, so cutting this down lets me go weap, str, secondary with ease.
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Old Mar 12, 2008, 11:46 PM // 23:46   #31
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Quote:
Originally Posted by holymasamune
Why does it matter when you can run SY anyways?
Cant use it on heroes?

WY has been truly killed now. It was a good skill for HM particularly in dungeons like kathandrax, but now it is just useless. No one in my HM alliance likes the change at all. Its just another skill ruined like incoming was and has been made completely shit now.
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Old Mar 12, 2008, 11:48 PM // 23:48   #32
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Quote:
Originally Posted by the kurzick eater
please know what is going on in PvP at least a lil before you post kthx
Maybe he does know and just doesn't care. This last nerf killed any PvE utility of WY and reduced the utility of an entire skill branch to a handful of riposte/defense based builds because of what goes on in PvP.

If you can't avoid breaking a skill for PvE when "fixing" something in PvP, don't. PvP'ers are the minority and should get the shaft when there's no mutually satisfactory solution.
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Old Mar 12, 2008, 11:51 PM // 23:51   #33
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I disagree with the idea.

I say split it into 2 skills. One would be the current version but with it's AL buffed and a longer recharge. The other would be the prenerf version that lasted 10 seconds, but reduce the AL to about 12 or so.
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Old Mar 13, 2008, 12:01 AM // 00:01   #34
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Quote:
Originally Posted by Skyy High
The skill was horrible on a warrior anyway; the only class who ever should have been using this was a paragon. And...I'm still using it on my hero paras for the insane energy management, I just don't get free armor on top now.

Seriously, if you were using this as a warrior, thank ANet for forcing you out of a bad skill choice.
So before nightfall you never ever used WY and it was bad for a warrior or any other class to give their party +20 armor?

You fail.

I dont always use a paragon hero, so I just put WY on any class that attacks. Usually W, P, or R. I hardly see a problem with putting an adrenal skill on a class that builds up adrenal.

How about reverting it and just doubling the cost to 8 adrenal? It would still be usefull, but take twice as long to put it up.
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Old Mar 13, 2008, 12:11 AM // 00:11   #35
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Isn't the whole reason that the motivation line was destroyed by Izzy was because they were too overpowered in GvG? Why doesn't he try buffing the skills like the OP mentioned to counter that instead of simply hitting Paragons with the nerfbat over and over...?

And yeah, some of us (as in, the majority of GW) doesn't care about GvG. Maybe Anet should keep that in mind the next time they completely shit on something to 'spice things up a little'.
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